Opengl Es 31 Android Top Now
@Override public void onDrawFrame(GL10 gl) { GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT);
public class OpenGLES31Example extends GLSurfaceView { private static final String TAG = "OpenGLES31Example"; opengl es 31 android top
int fragmentShader = GLES30.glCreateShader(GLES30.GL_FRAGMENT_SHADER); String fragmentShaderCode = "void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }"; GLES30.glShaderSource(fragmentShader, fragmentShaderCode); GLES30.glCompileShader(fragmentShader); @Override public void onDrawFrame(GL10 gl) { GLES30
@Override public void onSurfaceCreated(GL10 gl, EGLConfig config) { GLES30.glClearColor(0.5f, 0.5f, 0.5f, 1.0f); GLES30.glClear(GLES30.GL_COLOR_BUFFER_BIT); } @Override public void onSurfaceCreated(GL10 gl
import android.opengl.GLES30; import android.opengl.GLSurfaceView; import android.opengl.Matrix;
int vertexShader = GLES30.glCreateShader(GLES30.GL_VERTEX_SHADER); String vertexShaderCode = "attribute vec4 position; void main() { gl_Position = position; }"; GLES30.glShaderSource(vertexShader, vertexShaderCode); GLES30.glCompileShader(vertexShader);
Here is an example code snippet that demonstrates how to create an OpenGL ES 3.1 context and render a triangle on Android: