Mp3dllcc ◎ <TRUSTED>

class Mp3 { mp3_handle_t *h; public: Mp3(const std::string &path, mp3_open_mode_t mode) { mp3_open_file(path.c_str(), mode, &h); } ~Mp3() { if (h) mp3_close(h); } // methods: decode, encode, read_id3... }; C# (P/Invoke wrapper usage sketch):

mp3_handle_t *h = NULL; if (mp3_open_file("song.mp3", MP3_MODE_DECODE, &h) != MP3_OK) return; ... mp3_close(h); API:

mp3_id3_t meta; mp3_read_id3(h, &meta); printf("Title: %s\n", meta.title); mp3dllcc

int16_t pcm[1152 * 2]; uint8_t outbuf[8192]; size_t out_bytes;

mp3_error_t mp3_open_stream(mp3_stream_callback_t read_cb, mp3_stream_callback_t write_cb, void *user_ctx, mp3_open_mode_t mode, mp3_handle_t **out); Close: class Mp3 { mp3_handle_t *h; public: Mp3(const std::string

Mp3.GlobalInit(); ... Mp3.GlobalShutdown(); Open from file:

mp3_handle_t *h = NULL; mp3_open_file("out.mp3", MP3_MODE_ENCODE, &h); class Mp3 { mp3_handle_t *h

mp3_handle_t *h = NULL; mp3_open_file("song.mp3", MP3_MODE_DECODE, &h);