public void generate() { // Generate buildings for (int i = 0; i < 10; i++) { Building building = new Building(level, pos, index, i); building.generate(); }
public class CityFeatureRegistration { public static final Holder<ConfiguredFeature<?, ?>> CITY_FEATURE = Feature.STRUCTURE.sidedBuilder(StructureFeatureConfiguration.CODEC) .parameter(StructureTemplateManager.PARAMETER_CODEC.fieldOf("structure")) .orElseThrow() .configure(StructureFeatureConfiguration::new) .buildHolder(CityFeature::generateCityFeature); Minecraft v1.19.1
public class CityStructure { private final Level level; private final BlockPosition pos; public void generate() { // Generate buildings for
public class District { private final Level level; private final BlockPosition pos; private final int index; private final BlockPosition pos