Anime Defenders — Script
running = True while running: for event in pygame.event.get(): if event.type == pygame.QUIT: running = False if event.type == pygame.MOUSEBUTTONDOWN: bullets.append(Bullet(defender_pos[0] + defender_size / 2, defender_pos[1]))
screen.fill((0, 0, 0))
class Enemy: def __init__(self): self.pos = [random.randint(0, SCREEN_WIDTH - enemy_size), 0] Anime Defenders Script
# Bullet properties bullet_size = 10 bullets = [] bullet_speed = 5 running = True while running: for event in pygame
# Collision detection for enemy in enemies[:]: for bullet in bullets[:]: if (enemy.pos[0] < bullet.pos[0] + bullet_size and enemy.pos[0] + enemy_size > bullet.pos[0] and enemy.pos[1] < bullet.pos[1] + bullet_size and enemy.pos[1] + enemy_size > bullet.pos[1]): enemies.remove(enemy) bullets.remove(bullet) SCREEN_WIDTH - enemy_size)